Where to buy weakness to fire spell oblivion




















Also, if the two are part of the same spell, the weakness won't work because the fire damage takes place before the weakness effect.

Is this the same with weapon enchantments as well? I also have a Daedric longsword with just a 20 fire damage enchant. They they both killed a Storm Atronach in the same number of hits. Is the weakness to fire enchant useless on a weapon that has a fire damage enchant? User Info: kevindrosario15 kevindrosario15 10 years ago 2 From: Kirbysuks Is this the same with weapon enchantments as well? User Info: Germanotta Germanotta 10 years ago 3 As you said, the weakness effect must be pre-applied.

User Info: kevindrosario16 kevindrosario16 10 years ago 5 Is it 20 fire damage for 1 second on both? What made you started playing obl. Dorian in talos plaza , infinite money cheat. Is there a class that can play this game properly? Just purchased GOTY. Best way to level up??? The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.

Weakness to Fire can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for fire damage caused by spells or enchantments i.

As for what type of spells to use: It comes down to efficiency. It's easy to get lost in the maths, so just looking at relationships above: Spell Magnitude increases exponentially [to the power of 1. So a 10 pts Fire Damage for 10 second spell will cost significantly less Magicka than a pts fire damage for 1s spell, even though they technically deal the same amount of damage.

Therefore if you were to make a high damage Elemental spell [Fire Frost or Shock], its more efficient to give it less than magnitude, and increase its duration instead. This however is irrelevant when you're considering Drain Health, because duration doesn't effect the total damage dealt. If you're to make Drain Health into an offensive spell, you'd be aiming for points for 1 second. To 'stack' Weakness to Magic Spells, requires 2 spells of different names to be cast one after the other on a target.

This would be the most efficient way, magicka wise, to kill high level monsters. The downside is that you'd have to land a lot of Weakness Spells quickly and in succession on one target for this to work, and if not enough are active for the Drain Health Spell to kill the target [for e. Xivilai and Dremora could be a pain to get rid of using this technique. The advantage of Elemental Damage, whilst it can be a bit more expensive, is that lots of 'weaknesses' can be packed into the one spell, and damage can be dealt more quickly with comparatively less spells cast.

Then consider 'Rainbow Killshot', which deals points Fire, pts Frost, pts Shock, and Drain Health pts, all for 1 second. With Super Weakness active, the target will take double damage from normal Magicka Sources, and 'double double' damage [or Quadruple Damage] from the Elemental sources, as the Weakness to Element spells are now amplified by the Weakness to Magicka Spell.

The Upshot is that with these two spells alone, i. These two spells would be a lot more magicka costly than the first option, but would drastically reduce kill time and bypass the issues that come with having to land multiple Weakness spells and have them stick. IMO, I'd make both. As for Absorb Health: It costs 17 times more than Drain Health, and can't be amplified the same way that elemental damage can.

It's also Restoration, not Destruction [and I'm not sure what your Restoration skill is]. I wouldn't really bother with it. Thank you, it will take me a while to study this, but it is very useful, I appreciate it.

Can be purchased from: Edgar Vautrine , Vigge the Cautious. Drain Hand to Hand 15 pts for 25 secs on Target. Drain Heavy Armor 15 pts for 25 secs on Target. Fire Damage 30 pts in 10 ft on Target.

Frost Damage 35 pts on Target. Drain Magicka 50 pts for 30 secs on Touch. Frost Damage 30 pts in 10 ft on Target. Shock Damage 35 pts on Target. Shock Damage 45 pts on Touch. Fire Damage 45 pts on Touch. Shock Damage 15 pts in 10 ft for 2 secs on Target.

Frost Damage 45 pts on Touch. Can be purchased from: Selena Orania , Vigge the Cautious. Damage Health 30 pts on Touch. Frost Damage 80 pts on Touch. Can be purchased from: Adrienne Berene. Drain Fatigue 60 pts for 30 secs on Target. Disintegrate Armor pts on Target. Drain Blade 20 pts for 45 secs on Target. Drain Conjuration 20 pts for 45 secs on Target. Drain Restoration 20 pts for 45 secs on Target. Fire Damage 50 pts in 15 ft on Target. Can be purchased from: Adrienne Berene , Raminus Polus.

Fire Damage 70 pts on Target. Frost Damage 70 pts on Target. Frost Damage 50 pts in 15 ft on Target. Shock Damage 20 pts in 15 ft for 2 secs on Target. Shock Damage 70 pts on Target. Shock Damage 80 pts on Touch. Fire Damage 80 pts on Touch. Drain Magicka pts for 30 secs on Touch. Drain Health 50 pts for 10 secs on Target. Can be purchased from: Adrienne Berene Selena Orania. Damage Health 40 pts on Target.



0コメント

  • 1000 / 1000