Feel free to anticipate or postpone any battles as needed. At the lowest possible level that the line can be caught, Larvitar will know Leer , Screech , Sandstorm and Rock Slide. Three of these are not worth it, the last is an amazing STAB option, and can easily stay with it for its entire life. At level 19, Larvitar picks up Scary Face , which despite the line's low speed making this seem like an attractive prospect, they lack the bulk until fully evolved and even then Tyranitar can be doing better things.
Next is Thrash , learnt at level Not worth it, 90 base power Normal which locks you in for three turns is meh and potentially dangerous when grinding up your future Tyranitar. The last move Larvitar gets before evolving is Dark Pulse , at level While unappealing due to its currently low Special Attack, it might be worth revisiting if you choose to run Tyranitar specially.
As a Pupitar, the first move it learns is at level Payback is interesting, as the line's somewhat low speed makes it a frequent power STAB move. However, if you are more interested in consistent power regardless of the foe's action, Crunch is for you and comes at level Adding to the insanity that is soon to be unleashed is that Pupitar naturally learns Earthquake at level It should not be understated how valuable this is.
Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water- type moves. TM21 Frustration?? TM27 Return?? TM28 Dig 80 10 -- The user burrows, then attacks on the second turn. It can also be used to exit dungeons. TM31 Brick Break 75 15 -- The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 -- A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. TM39 Rock Tomb 50 80 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. TM41 Torment -- 15 -- The user torments and enrages the foe, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power.
Its added effects vary depending on the user's environment. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM66 Payback 50 10 -- If the user can use this attack after the foe attacks, its power is doubled. TM69 Rock Polish -- -- 20 -- The user polishes its body to reduce drag.
It can sharply raise the Speed stat. TM71 Stone Edge 80 5 -- The user stabs the foe with a sharpened stone.
TM76 Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. TM78 Captivate -- 20 -- If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. TM79 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the foe to inflict damage. TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift?? The Berry determines its type and power. TM87 Swagger -- 90 15 -- The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. The copy serves as the user's decoy. It can also smash cracked boulders. The harsh noise may also make the foe flinch. Spite -- 10 -- The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 10 -- The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. Ancientpower 60 5 10 The user attacks with a prehistoric power. It may also raise all the user's stats at once. Earth Power 90 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Iron Head 80 15 30 The foe slams the target with its steel-hard head.
Its annoying. You need Block placing. You will find it at mt. About 45 on your scale. It will eventually come out and when it does catch or else it will take some time.
Larvitar is uncommon at best, but not extremely elusive. You can catch Larvitar in the Mountain area of the Safari Zone after placing down 5 Rocky objects, you can also get a lower level one without the rocks as well.
You can also get them at Mt. On a scale from how hard is it to find. It was really easy to catch Larvitar, I found and caught one in one try in Mt.
Silver in the cave. I just got one on my pokewalker. I think it was level seven.
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