A possible and durable fix would be to code the score into a bit signed integer, which would put the limit to 9,,,,,, points which is 9. It would be then very unlikely that anyone would reach this score as it would take years of continuous playing without any mistake. Details : If an airstrike is called in and harms a player who then commits suicide under Killfeed standards confirmed with the Stealth Bomber , they will have a Killcam from a few seconds before the airstrike is called in.
If it is the Final Killcam, it can be over one minute long. Go to the weapons armory and attach the grenade launcher. Kill another enemy and switch for your secondary. Not the ACR 6. Then go back to the armory, and equip either a grenade launcher or shotgun. You should now have 24 grenades. Details: In multiplayer, if a player cooks a frag grenade and allows it to explode in their hand as the match is ending, they will throw a second grenade and their character model will briefly assume a lounging pose.
Details: In Survival Mode , the player is able to get inside the plane part stored inside one of the large hangars on the map. Via a strafe jump, and climbing up on the weapon armory, players are able to get inside; it is a poor spot becuase hostiles can easily throw grenades inside, and sentry guns do not work either. On the Nintendo Wii verison of Modern Warfare 3, players are able to get outside of the map in multiple places, due to no patches ever being released to fix them on that version of the game.
Players can get on top of the main hangar housing the plane part, with a small strafe or sprint jump. There are two metal boxes the player can hide in and shoot out of, but are safe from all gunfire and explosives, and killstreaks. Players can also get on top of the building near the Delta Force spawn with several explosive barrels and forklifts inside. With a very difficult jump, players can then crouch-walk on some small areas with limited collsion, and throw down a Care Package down, climb up on it, and with another very hard jump, get on top of one part of the building.
From there, there are other areas players can traverse to get inside the area with several broken windows, and another part of the building, allowing players in Survival Mode to get to very high waves. Once there, it is possible to jump off the building and walk around, but some areas have no collison, making players fall through the map and die. There are also two destroyed tanker trucks that, with a bit of effort, can be wallbreached into, and can shoot out of, but not shot.
Becuase this is still possible in multiplayer, players can easily get many kills camping inside there. While most of these glitches were patched for the PC, Xbox , and PS3 versions of the game, Wii players offline can still do these.
Becuase online multiplayer on the Wii has been discontinued by Nintendo years ago, the multiplayer glitches are no longer possible, and only able to be done in Survival Mode. A glitch with sentry guns allows the player to carry an unlimited amount of weapons.
First, they need to buy one sentry, place it down. Then, they need to buy another sentry, and go back to the first one. To trigger the glitch, the player needs to press the buttons to pick up the sentry and deploy the second sentry at the same time. If timed correctly, the player will now be holding both sentires at once, and they can be placed down freely.
Once they are placed down, the player is left with no weapon in the hands, letting them run around with nothing at all. The player now can go to a weapon station and purchase any weapon they choose. They should now have three weapons, provided the player already had two the normal maximum amount weapons before preforming the glitch. This glitch can be repeated as many times as they player wants, potentially letting them carry 4, 5, 6, or more guns all at once.
However, two things to note is that, for one, picking up any ammo from a gun off the ground, using the knife, throwing any type of grenade, or pressing the switch weapon button will ruin the glitch. Second, it is uncomfirmed if this glitch works in co-op Survial. In solo play, one of the sentry guns will need to be deestroyed before the player can purchase a second one to repeat the glitch, so this glitch is very expensive to preform and also very time consuming. When grabbing the second item of Intel on the level Oil, Fire, and Ice , there is an issue with the path finding of the A.
The rest of Wilson's team will get stuck outside the guard post and will not continue for the rest of the map Note: They may still speak as if they are with Wilson until he reaches the top of the ramp. Eventually the player will reach a door that has to be breached, but the door only opens to the A. This makes the rest of the level impossible to complete unless the Player commits suicide to restart at a previous checkpoint.
Detail: Freezes the player and makes them only allowed to view the leaderboards in a match. A Final Killcam won't show up, however. Detail: On the Zombies map Mob of the Dead , it is possible for ten Brutus ' to spawn at the same time. Note this is only a glitch, as the maximum legitimate number of Brutus' that can be on the map is four. Also, when doing the pile up glitch, it is possible for an infinite number of Brutus' to spawn, although this is very rare and requires four players.
Detail: The game audio becomes oddly distorted all of a sudden, and any sounds and audio apart from other players are borderline recognizable although rarely some certain brutus voice lines can be heard through the static but still distorted. The glitch persists until the game is quit via XMB menu or shutting off console or until the player goes back to the main menu of the game. Another way to get sound back, is to go to Zombies or multiplayer depending on what game mode the player was in , go into the lobby, back out and go back to multiplayer or Zombies.
Detail: Under unknown circumstances, a player who is downed in multiplayer Zombies is able to use any weapon they were holding just before getting downed. Detail: Under unknown circumstances in Buried , the player can get a weapon and a teddy bear from the Mystery Box at the same time.
Afterwards, the Mystery Box will teleport, and cannot be used for the rest of the game, except for Fire Sales. Confirmed with the Ray Gun.
Detail: If one had an Assault Shield and went to plant the bomb in Search and Destroy or Demolition , and started planting while they had the shield in their hands at the time they started, they can do this glitch. Once they start planting the bomb, after holding the "Plant" button for 1 or 2 seconds, they would hold the "crouch" button, and after holding both of those buttons for a couple of seconds, the player would have to let go of the "plant" button.
If done correctly, the time indicator for planting the bomb would disappear, the player would go into prone, and the note "Cannot go into prone with this weapon" would pop up, yet the person would still be holding the bomb, and looking as if they were still planting the bomb.
The player is fully capable of doing anything to running around, knifing, and climbing up objects. If anything that would potentially change the animation was performed, such as knifing or climbing above an object, they would go straight back to opening the briefcase and pushing the buttons. This can also cause the player a disadvantage, as players would be fully capable of hearing the glitcher pushing the buttons, alerting them to their current location.
Once it's obtained, they must go into a robot and down themselves inside it. After this, the robot will try to eject the player but all that will happen is the player will die immediately. Once that round has ended, the character should have the Elemental Knife. The player can check by knifing and seeing if their screen shakes. Depending on what staff the player had when they picked up the Iron Fists, the player's knife will have the same effect e.
However, it is possible to have two different overlays by picking up a different staff when the player respawns such as having the burning effect of the Fire Staff and electrocuting effect of the Lightning Staff. Besides the possibility of having two overlay effects, the knife has the same power as the Iron Fists capable of one-hit-killing up until round The only difference is the animation.
Detail: If the player, In game time, should die after all players are downed, it is possible to become revived and run around for a brief time after all players have been downed in zombies mode. Detail: Sometimes when playing on the Multiplayer Map Slums a floating plant will appear near the archway close to the electronics store. While aiming down the sights and shooting, the player must rapidly switch between the two sights via the sprint button. This glitch makes landing shots accurately slightly more difficult, but can easily make a player much more powerful, especially in the case of the AN and the HAMR, as the trigger can be held down for those weapons.
This glitch is unlikely to be patched, as it has remained in the game for an extremely long time. Detail- On Buried, if a player has a time bomb placed, and detonates it in the haunted mansion in the long narrow hallway, the time bomb effect and sound will be played and shown, but nothing will happen.
The player will be stuck in time travel, and the ghosts will be seen in slow motion. There is no way to get out of the glitch.
Detail- For unknown reasons, the Panzersoldat can be frozen in place by running them in circles and then quickly running away. They will stand idle, and will not respond to other players, even if they stand right next to them. This can be used to get to higher rounds on purpose, however, it has been caused accidentally just by staying just out of reach of their grip.
Detail- When playing Split Screen, when the player has picked up the part obtained from shooting the plane, it will sometimes not show up, and makes it look like the players only have the other two parts.
This could be confusing to players who need to keep track of parts, and is an annoying glitch. Detail- During the final half of the mission Pyrrhic Victory , if the player quits the game, and continues later while Alex is carrying Frank, the player loses their weapons. The knifing animation doesn't play, and both lethal and tactical grenades don't work. The level is playable like this. Detail- When viewed in theater mode, the players' character models will appear outside of the rear of the bus if the player is standing too close to the back while it is moving.
Detail: In Awakening and Exodus, Gargoyles can, for some reason, clip through various walls and ceilings. They will become immune to damage if shot at, and the most annoying part is that they can still damage players with their "tail guns" while clipping through the wall. It is unknown what causes them to clip through these walls. Detail: When playing Solo, some time after the second generator is activated, lines the player, Godfather, and Cross are not said until all the generators are activated and the player meets back at the base where Cross puts in the Cortex.
The lines are all bunched up and out of order, it takes a few minutes before all of the lines are said and everything becomes back to normal. Gameplay is not affected, only the sound files.
Detail: In Private Match in multiplayer, after changing a character, if the player exits the game or turns off the system and then goes back into the game, the player's character s they customized in Create-A-Soldier will be almost reset to default, excluding certain pieces of the character depending on which the player customized e.
Detail: When playing on the map Flooded, there is a glitch where a player can get to an extremely high ledge. The player needs to walk on top of the bus the one in the river, that sinks when players walk on it. The player then needs to look towards the front of the bus and turn about ninety degrees to the right.
They should see rectangular-shaped dark gray water pipe up against the wall. This pipe, for some reason, seems to have been coded as a ladder. Walking or jumping onto the pipe will cause the player to be able to climb it like a ladder up until the point where it turns sideways.
The player will then get off the "ladder" and will be able to stand on top of the pipe. The player has a tremendous advantage over others when in this spot, as the pipe goes a ways down the building and there are numerous long sightlines available from this spot. As such, it is popularly exploited in Infected. Detail: Under unknown circumstances, using the Loki killstreak in multiplayer will cause the player to immediately exit and end up on the ground, but the HUD will still be present.
The player's actions are also keyed to both the regular and LOKI controls - for instance, if the player presses the shoot button, the player will both fire their weapon and a large rod will be launched.
All objects launched from the Loki are launched at one specific point on the map, which cannot be moved by the player. This default point is always inside the map. While in this state, the player may still observe the minimap, the killfeed, and collect Care Packages.
However, the player may not use other killstreaks. Detail: When replaying missions or starting new campaigns, the Exo Suit may have lost some of its upgrades whilst the Exo Challenges remain completed, therefore making it impossible to earn further upgrade points to fully upgrade the Exo Suit. Counter: Begin a new save and complete all Exo Challenges and collect all intel in one game session. It seems saving and quitting causes this backtrack in upgrades. Detail: Occasionally after controlling a Warbird , the HUD will stay behind when leaving the aircraft and obstruct the players' view, it is much more common when experiencing a bad connection.
This can also occur with the XS1 Vulcan. Detail: Sometimes after prestiging, the player will complete challenges they shouldn't be able to with only a few kills instead of the normal amount, allowing players to quickly complete many challenges and level up quickly. Detail: At random times in multiplayer during matches, the player's calling card will sometimes be the default calling card instead of the one they have picked out. Detail: In Exo Survival , the player is able to add attachments that are normally not compatible with their weapon such as Extended Mags on the NA Note that some combinations such as a shotgun with Variable Zoom are non-functioning and will remove the weapon from the inventory.
Counter: Purchase the weapon, quit the armory menu, then enter it again. Or wait a little bit between buying the weapon and entering the attachments menu. Detail: If the player purchased the digital download version of Call of Duty: Advanced Warfare on PS4 or, until an update, Xbox One, and also bought the season pass, then tried to access the AE4 or the AE4 - Widowmaker variant of the AE4, they both show up as locked and ask the player to download the season pass, but since downloads cannot be deleted and redownloaded this cannot be done, meaning the player cannot use the AE4 or its variant.
Detail: If the player is entering a Remote Turret , and the turret is destroyed just as the player begins to enter, they will put their tablet away, but their HUD will have gone. The player can still ADS, fire, move, and play the game normally, but is unable to check their ammo count, see the minimap, check the score, or do other HUD-related tasks. This results in a zoomed-in view of whatever the player's aiming at, but without the scope or its reticule. The player will still be able to fire normally.
This is confirmed working in both Exo Survival and multiplayer. Detail: If the player destroys one of the active Manticore canisters on the map Bio Lab , the usual explosion will result.
As long as the player does not die from the explosion, they can then walk into the gas cloud created by the explosion. Detail: This glitch requires two players signed in to a multiplayer session. If at any point in the session the second player the one using the second controller uses Create-A-Class , the glitch takes effect. During the glitch the first player, when entering the firing range, finds their class replaced by the second player's corresponding class.
For example, if Player 1 went into the firing range to test their Custom 1, they would appear in the firing range with Player 2's Custom 1. Both players can still use Create-A-Class normally, and the second player can still use the Firing Range normally. Detail - Occasionally when playing Exo Survival as the Demolitions class, the player may find the model for the MDL Grenade Launcher will disappear without warning, leaving a hand floating where the grip would be, the MDL can still be fired normally, and it is also possible to ADS, although it will have little to no effect as it just zooms in a bit.
Counter - It is only a minor glitch with no real downsides and It isn't known how to counter at this time, but it could be fixed by ending the round.
Detail - If a player is talking thorough their microphone at the end of a multiplayer game, the last few seconds of audio will be played in a loop as the game loads back to the pre-game lobby. Detail - If the player uses an A. When the player leaves the water, they will have no gun. Switching weapons has no effect. The ammo counter will read 0 rounds in the magazine with 0 in reserve, and the player is unable to sprint, melee, or slide.
However, the player can still move, Boost Jump, and fire grenades. In Exo Survival , attempting to buy a new weapon at the Weapons Armory has no effect. Detail - In the level " Sentinel ", the player is given a Grappling Hook which can be used to kill enemies. Under unknown circumstances, enemies killed will sometimes enter a T-pose state after killed with the Grappling Hook.
Was witnessed in the bushes of the left corner of the map, where two guards are. The glitch isn't game breaking, just an odd texture glitch. Detail - On Carrier and Descent , when Sentinel Reinforcements die, a zombie who was attacking them may become idle and freeze. Detail - Prestiging when in Master Prestige isn't supposed to re-lock attachments.
However, all attachments unlocked through Aim Down Sight kill challenges for Assault Rifles, pistols, the EPM3, and the EM1 will be re-locked if prestiging through Master Prestige, and the progress towards any challenges yet to be finished for aim down sights kills with those weapons will be lost.
This glitch does not affect DLC weapons in any way. Detail - In the mission Induction, when you have to use your Land Assist boosters for the second time, if you go across the gap then go back, if you make it or not, it will say "You left the mission area". However, if you simply fall down, it won't say "You left the mission area". Detail - Sometimes, a player's paintjob will not show up on their weapon. The cause of this is unknown. Detail - On Der Eisendrache , for unknown causes, after all players are downed, they will be able to stand up and walk around before the score screen shows.
Detail - On Der Eisendrache , Hellhounds may very rarely continue to spawn after their round. They will continue to spawn forever regardless of how many the player kills.
The cause of this is unknown, and there are currently no ways to combat this issue. Detail - Sometimes when spinning Dr. Monty's machine in zombies, it will keep spinning forever. If the console is restarted after this, Liquid divinum will be consumed but it will not give any gobblegum to the player. Detail - In the campaign level where Player visits a distorted version of Bastogne during World War II , it is possible to become stuck. After Player destroys the Tiger tank , he will walk into a church where Sarah Hall is praying, before moving on to the next part of the level.
Sometimes though, she will not be praying and instead fly around the level. Player will now be stuck at the church as the rest of the level will not be loaded. Killing the remaining German soldiers around the church doesn't fix it, neither does committing suicide. Counter - Exit the level by going back to the main menu and continue the game from the last checkpoint.
If this doesn't work, turn the console off and back on again, then try again. If this still doesn't work, try replaying the entire mission from the start instead of the last checkpoint before the Tiger tank.
If the glitch still persists at this point, try playing the campaign with friends in online co-op with someone else being the host. Platform - PS4 [28]. Detail - For reasons unknown, the player may spawn as a Ruin, but have the ability or weapon of another specialist.
In the pre-game loading screen, it will appear as though they are using Gravity Spikes. Switching to Ruin from another specialist just as the game starts may be the cause of this. Detail - Players may encounter a text glitch, mainly in Zombies, if the refresh rate is very high and the frame rate is lower than 25 FPS. The text shows its actual coded name rather than its normal name. This can occur mainly on the Last Generation version, when conditions of the game cause the game to lag.
An example would be when multiple players are upgrading their Apothicon Swords simultaneously, when they are required to kill several Margwas. Detail - The cause of this glitch is the same as the one above; if the refresh rate is high.
A graphical glitch may occur most noticeable in Zombies , where colored animations don't appear, such as the hue from the Pods in Shadows of Evil, or the yellow glow on Margwa heads. Detail - Although it was patched on the Next Generation version, it wasn't patched on the Last Generation and can still be done. On Shadows of Evil, this glitch can be performed when multiple players press the action button Square on PS3, X on Xbox simultaneously to obtain the Apothicon Servant after building.
Detail - Much like the glitch from above, this can only be done on the Last Generation version of the game. On Shadows of Evil, this glitch can allows players to exit Easy Street the Spawn Area without purchasing the door to the Junction, taking the route through Nero's Lair to jump down. The player that enters Beast mode can shock the box that activates the stairs to Nero's Lair, simply by jumping and shocking directly at the box.
Walking into that area will instantly kill the player and despawn the player. Counter - To avoid being affected by the death barrier, one must purchase the door to Easy Street to deactivate the death barrier. Detail - Sometimes when walking directly under a Margwa from the floor below, such as the first floor in the Ruby Rabbit, the Margwa will use its slam attack, killing anybody in its vicinity, including those a floor down.
Detail - Players may hit a death barrier when taking the balcony exit at the Ruby Rabbit, if they slide-jump towards the sides or if they touch the Tram tracks. Detail - During the campaign mission " Battle of the Bulge ", after calling in air support, the player's weapons may disappear from the screen.
It can be easily fixed by healing oneself with a med kit. Detail - In the Headquarters , players can move around while taunting. The glitch can be performed by taunting, then moving forward and pressing the crouch button at the same time. Players are able to maintain this glitch by continuously moving. Door Stuck Glitch- In the mission Brecourt Manor after the player destroys the second to last artillery gun the friendly AI stands still and the door to the barn stays shut.
Making it impossible to progress. Teleporting AI Glitch- Seen by me in the Chateau if friendly AI is still alive and behind the player when he goes up the long staircase it will come up through the floor and kill the German there.
Detail: If a player calls in a Predator Missile as soon as a match ends, they will be able to move around the map for a brief time after the match ends. Detail: In all game modes, if a player throws a special or lethal grenade, sometimes the game will get stuck with the grenade as the player's primary and when the player shoots, it will show the player repeatedly throwing the grenade, sprint speed increases as well.
Knifing will make the gun appear low and center screen and when being fired the gun will appear inside the player's arm. To stop this glitch, change weapons. Detail: If the player is connecting with a high ping, also sometimes with a low ping every time a weapon animation is played for the first time in a match or when equipment is used, the characters' first person arms will be the US Army Rangers from Call of Duty: Modern Warfare 2 for a fraction of a second before their character model is loaded.
Detail: If a player is using a female character and spectates another character male the breath hold sound will be that of the female character instead of male.
Detail : Lets the player bypass any patch and remain online, these players can then play with other by-passers online and in private matches.
They are able to do glitches that have been patched, various hacks and play deleted game modes such as 3rd Person Cage Match. Users delete their patches and sign in and out repeatedly until they, eventually, stay signed in. Details : There are certain spots in Call of Duty 4: Modern Warfare , Call of Duty: World at War , and Call of Duty: Modern Warfare 2 in which players become stuck in a spot where players are not supposed to be able to stand, causing them to fall in place until they either die or the round ends.
These spots can be used to get the Airborne challenge, which requires the player to get a two kill streak with bullets while in midair. Since the player is technically falling, the game considers them to be in midair while in such spots. Details : The Zombie Walk glitch allows players to walk like a zombie. Their weapon will not appear. By walking extremely slowly, they are unarmed, but in third person, they are walking like a zombie.
This is the animation for walking without a weapon. First, the player must press the reload button, sprint for 1 second, and stop immediately, and then hold down the ADS button. The player will see their gun up close while reloading. This does not work for empty reloads, and does not actually reload the player's weapon, it just shows the animation.
Firing the weapon will instantly bring the weapon to ADS mode and immediately cancel the reload animation. Weapon camouflages return again in Call of Duty: Modern Warfare 3. Camouflages are earned by ranking up one's weapon rather than through headshot challenges. There are no secondary weapon camouflages present in the game.
Camouflage in Black Ops II is unlocked by completing sets of challenges for that weapon. In addition, camouflages can now be applied to secondary weapons, including the Combat Knife. Camouflage is also available in the campaign, available for any type of weapon that supports camouflage.
In Call of Duty: Modern Warfare Remastered , camouflages are obtainable through completing camouflage challenges for weapons, through opening Supply Drops or by purchasing them with Parts. Supply Drop camouflages are only available for the weapon category they are allocated, except for the Arctic Wolf Camouflage , which applies to all weapons.
Common camouflages can be bought for Parts , Rare camouflages can be bought for Parts, Legendary camouflages can be bought for Parts and Epic camouflages can be bought for parts. The standard variant that are earnt via in-game actions, much like the prior games in the series and the "Microtransactional" variants that are earnt via a multitude of different methods.
FHJ : Destroying enemy scorestreaks. Tiger is unlocked by getting kills with 5 Attachments Equipped, for most weapons. Exceptions include:. Melee Weapons: Kills with Dead Silence perk equipped. Reptile is unlocked by getting kills with no attachments equipped, for most weapons Exceptions include:.
Completionist sets are complete by unlocking all 10 camos for every pattern for one weapon, to unlock Gold. Completing all weapons in one class unlocks Platinum, and getting Platinum for every category unlocks Damascus. Getting a certain high number of kills per match Most weapons , kills in total Melee weapons , or destroying a set number of UAVs Launchers unlocks Diamond.
Gold is required to unlock Diamond. Aether Crystal is unlocked by getting a certain number of kill per match Primary weapons and pistol , getting Aether Crystal for each category Melee weapons except Wrench , getting Aether Crystal for every category Wrench and Launchers in Undead Siege.
Weapon camouflages in Call of Duty: Modern Warfare are now categorized by patterns, which can be unlocked by leveling up a weapon. Once a pattern is unlocked, it opens a set of 10 camouflages variations for that specific pattern with a certain challenge mission to complete in order to unlock them.
Completing all camos to a single weapon rewards Gold, completing for every gun of a weapon class grants Platinum and Damascus for all weapon classes. Spray Paint is Unlocked by getting kills, for all weapons, with different numbers needing depending on the weapon type. Melee Weapons: kills with ' Dead Silence ' active. Stripes is unlocked by getting kills shortly after reloading, for most weapons. Completionist sets are complete by unlocking all 10 camos for every pattern for one weapon, to unlock gold.
Completing all weapons in one class unlocks platinum, and every weapon in the game unlocks damascus. Getting a certain high number of kills per match, or total unlocks Obsidian. Gold is required to unlock obsidian. Within Call of Duty: Black Ops Cold War , the Weapon Camouflage system shares similarities to the system seen in Call of Duty: Modern Warfare as the camouflage tiers are unlocked first by reaching a milestone of the Weapon Level system before undertaking challenges to unlock the camos themselves.
There are two primary camouflage types, ones earnt from Multiplayer and ones earnt from Zombies. Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central. Release Date. Forza Horizon 5 Review. In Partnership with Wal-Mart. A lot's changed! There have been some great new fight scenes that deserve recognition, but more than that, the way we look at movies has changed a lot too.
So we thought the greatest fight scenes of all time deserves another look. Do we still like the picks we made back then?
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