What type pokemon is sigilyph




















Energy Ball. Zen Headbutt. Flash Cannon. Stored Power. Dazzling Gleam. Parent Move Type Cat. Ancient Power. Psycho Shift. Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game. Game Move Type Cat. Expanding Force. Move Type Cat. Charge Beam. Double Team. Dream Eater. Magic Coat. Psych Up. Shock Wave.

Smack Down. Until he met Darkrai and Reuniclus , he had been wandering around Wish Park and searching for friends he could talk to about this world's history and future. Removes one barrier-type disruption without fail. Buddy Distance: 5 km. Photodex entry The Sigilyph patrolling the Ruins of Remembrance let out a warning whenever it noticed anything.

It must have been guarding those ruins for a very long time. Sigilyph Psychic Flying. Black White. Sun Moon. Sword Shield. Language Title Meaning Japanese. From symbol and bora or Ra. From Symbol and volare. Cantonese Chinese. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. The attack lands without fail.

TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously.

It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM53 Energy Ball 80 10 -- The user draws power from nature and fires it at the target. TM57 Charge Beam 50 90 10 -- The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy.

It can also be used to illuminate caves. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target. It causes paralysis if it hits. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM85 Dream Eater 15 -- The user eats the dreams of a sleeping target.

It absorbs half the damage caused to heal the user's HP. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Pluck 60 20 -- The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

The copy serves as the user's decoy. TM91 Flash Cannon 80 10 -- The user gathers all its light energy and releases it at once. HM02 Fly 90 95 15 -- The user soars, then strikes its target on the second turn.

It can also be used for flying to any familiar town. The more the user's stats are raised, the greater the damage. Psycho Shift -- 90 10 -- Details Using its psychic power of suggestion, the user transfers its status problems to the target. Ancientpower 60 5 -- Details The user attacks with a prehistoric power. It may also raise all the user's stats at once. Steel Wing 70 90 25 -- Details The target is hit with wings of steel.

It may also raise the user's Defense stat. Roost -- -- 10 -- Details The user lands and rests its body. It restores the user's HP by up to half of its max HP. Skill Swap -- -- 10 -- Details The user employs its psychic power to exchange Abilities with the target. Gravity -- -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

A second-turn attack move where critical hits land more easily. The user employs its psychic power to exchange Abilities with the target.

The user flies up into the sky and then strikes its target on the next turn. The target is attacked with a powerful beam. The user charges at the target using every bit of its power. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. The user launches a weak jolt of electricity that paralyzes the target.

The user creates a protective field that prevents status conditions for five turns. The user goes to sleep for two turns. The user attacks and steals the target's held item simultaneously.

This attack can be used only if the user is asleep. This move enables the user to protect itself from all attacks.

The user attacks with a gust of chilled air. The target is hit with wings of steel. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user summons a heavy rain that falls for five turns, powering up Water-type moves. This attack move doubles its power if the user is poisoned, burned, or paralyzed. The user employs its psychic power to switch changes to its Attack and Sp. The user tears at the target with blades formed by psychic power.

The user attacks the target with a song. The target is struck with an icy-cold beam of energy. The user creates a substitute for itself using some of its HP. The user materializes an odd psychic wave to attack the target. The user endures any attack with at least 1 HP. While it is asleep, the user randomly uses one of the moves it knows. The user hurls a shadowy blob at the target.

Two turns after this move is used, a hunk of psychic energy attacks the target. The user catches the target off guard and swaps its held item with its own. The user quietly focuses its mind and calms its spirit to raise its Sp. The user releases a horrible aura imbued with dark thoughts. The user draws power from nature and fires it at the target. The user focuses its willpower to its head and attacks the target. The user gathers all its light energy and releases it all at once. The user attacks the target with stored power.

Egg Moves Details. Using its psychic power of suggestion, the user transfers its status conditions to the target. Its head has an eye, while it has two of what looks like its eye on its black pattern, making a total of three eyes. They never vary the route they fly, because their memories of guarding an ancient city remain steadfast. The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.

The guardians of an ancient city, they always fly the same route while keeping watch for invaders. Some say they were the guardians of an ancient city. Others say they were the guardians' emissaries. A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands. Sigilyph is based on the Condor Nazca Lines which are plus meter geoglyphs formed in Peru between BC and AD or a kachina doll dolls used by the Pueblo people of the Southwestern United States for ceremonies.

Specifically, it is based on the Nazca bird in the Nazca Desert, likely created by the ancient tribes to be seen by the gods in the sky. Sigilyph comes from sigil and glyph both of which refer to old symbols , as it is associated with ancient culture and writing. About Us. Help Desk Watercooler. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0. Do you like this video? Play Sound.

Black They never vary the route they fly, because their memories of guarding an ancient city remain steadfast. White The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.



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